Exit Protocol – Designed for 8 to 10 players. Perfect for Corporate Team Building. Very detailed room design and some specialty props / electronic tricks. A top level CIA field office has been compromised. The operative has been told to initiate the EXIT PROTOCOL. All attempts to reach him have failed. It’s imperative that the classified information at the location be retrieved and the office neutralized. Your task will be to secure the classified agent information and execute the evacuation procedure.
The Cabin – Ideal for teams of about 8 players. Everyday items to decorate the room with cabin feel. Many prop options. Easy Construction. Your wilderness vacation has turned bad. Something’s just not right at the Cabin, and soon you find you might not be alone. Finding a way to get help is your only way of survival.
Immunity Quest – Ideal for teams of 6 to 8 players. Great scenic design and easy construction. You and your tribe have been placed on a deserted island and must work as a team to solve puzzles and riddles in search of the immunity idols. As your team finds the idols, you’re one step closer to the ultimate challenge… gaining IMMUNITY. But beware, not all things are as they seem on the island. Friend can become foes… Who do you trust? Gain Immunity before time is up.
The Loft – Ideal for teams of 6 to 8 players. Everyday items to decorate the room. Fast build for new owners. Easy Construction. Fire has broken out in a Luxury High rise. All electronic door locks have failed. You must find a way to get out before the entire unit is engulfed in flames. Can you handle the heat?
Pawn Shop – Easy room and prop design as room is filled with everyday items. Great for teams of 5 to 8 players. Many specialty props can be implemented to make this design as difficult and fun as you want. Billy thought his luck had changed when he found an expensive laptop in the backseat of a cab. He took it to the local pawnshop and was out celebrating when the real owner came calling. Seems like there was stolen diamonds hidden inside. Now Billy has one hour to get it back….. Or Else!
The Tarot Card Mystery – Ideal for teams of 6 to 8 players. Great scenic design and lighting options. Specialty props and medium Construction. Sue went to the police after an 80 year old Gypsy woman told her what happened to her missing daughter, but when detectives got there she was nowhere to be found. Someone paid her a visit first to be sure she wasn’t talking. The keys to finding him lie within the mysterious old woman’s storefront shop.
Infection – Designed for teams of 4 to 8 players. Lab room design with specialty lab props. Can be adjusted easily to your specific locations. Medium Construction. A routine day at the research lab has gone bad. The release of a deadly virus has caused the facility to be locked down. Exposure for more than one hour will cause irreversible brain damage if it can’t be contained.
Secrets of the Pharaoh – Designed for teams of 8 to 10 players. Perfect for Corporate Team Building. Very detailed room design and some specialty props. Your Archaeological team’s quest is to unlock the secrets of the Pharaoh’s Tomb. Other teams have attempted and vanished during their search. The Ancient Egyptians were known for their mystical ways, opulence, and power. Upon the death of a pharaoh the corpse was enclosed inside a sarcophagus, with provisions for the afterlife. Work together with your team to find the tomb and escape.
Tony’s Bistro – For teams of up to 10 players. Easy room design with specialty props. Can be adjusted easily to specific locations. Gives the feel of an old-time Italian Restaurant and anterooms. Notorious Hit Man Rocco Calzone was supposed to get his payoff at Tony’s. When he got there he found an ambush waiting, and the Feds got the best of him. Somebody spilled the beans on Tony and they know the Half Million is still in the restaurant. They’ll be coming back for it soon. Don’t be there when they arrive.
Time Warp – For teams of 6 to 10 players. Three period specific areas with everyday items. Specialty props used in each for Gen 2-3 feel. Medium Construction. Your team has stumbled on a time travel portal and landed in the 60s. Navigate the road back to the present time after a wild detour through the 90s. Can you team of time travelers solve the clues and puzzles to return to modern day.
Doors – For teams of 6 to 10 players. Begin a journey where the key is your mind. Medium Construction. Behind each door there are mysteries to find. This is much more than an open and shut affair. After you enter you have an hour to reappear.
Start 13 – For teams of 8 to 10 players. Three period specific areas with everyday items. Specialty props used in each for Gen 2-3 feel. Medium Construction. Your team has stumbled on a time travel portal and landed in the 60s. Navigate the road back to the present time after a wild detour through the 90s. Can you team of time travelers solve the clues and puzzles to return to modern day.
Stage Call – For teams of 6 to 10 players. Easy room design with specialty props. Can be adjusted easily to specific locations. Gives the feel of an old-time dressing room back stage in the theatre. Everyone on the set is waiting, but the star of the show is nowhere to be found. When she’s not in her dressing room, the PLOT thickens. The studio is going to need your help to solve this mystery.
That 70’s Room – For teams of 6 to 10 players. This period specific room is fun for different age groups. Specialty props used for Gen 2-3 feel. Easy to Medium Construction overall. You scored backstage passes to your favorite 70’s band concert. There is one small problem, you can’t find them now. Last nights party left your mind a little foggy. The bus leaves in an hour, so retrace your steps or miss the show.